Violent video games and attitudes towards victims of crime: an empirical study among youth

McLean, L. and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2013. Violent video games and attitudes towards victims of crime: an empirical study among youth. International Journal of Cyber Behavior, Psychology and Learning, 3 (3), pp. 1-16. ISSN 2155-7136

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Abstract

Previous research has indicated that playing violent video games may be associated with an increase in acceptance of violence and positive attitudes towards perpetrators of crime. This study is the first to investigate the relationship between playing violent video games and attitudes towards victims of crime. A total of 206 young people (aged 12-24 years) completed measures of attitudes towards victims and violent video game exposure. The results suggest that exposure to violent video games is associated with less concern being reported for victims of crime. Young people who play more violent video games reported less concern for general victims and for culpable victims, and these effects cannot be explained by gender or age differences. The results are discussed in relation to relevant research in the area, along with recommendations for future research.

Item Type: Journal article
Publication Title: International Journal of Cyber Behavior, Psychology and Learning
Creators: McLean, L. and Griffiths, M.D.
Date: 2013
Volume: 3
Number: 3
ISSN: 2155-7136
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 09:41
Last Modified: 09 Jun 2017 13:08
URI: https://irep.ntu.ac.uk/id/eprint/1211

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