Grüsser, S.M., Thalemann, R. and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2007. Excessive computer game playing : evidence for addiction and aggression? CyberPsychology & Behavior, 10 (2), pp. 290-292.
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Abstract
Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as “computer/video game addiction” have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
Item Type: | Journal article |
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Publication Title: | CyberPsychology & Behavior |
Creators: | Grüsser, S.M., Thalemann, R. and Griffiths, M.D. |
Publisher: | Mary Ann Liebert |
Date: | 2007 |
Volume: | 10 |
Number: | 2 |
Divisions: | Schools > School of Social Sciences |
Record created by: | EPrints Services |
Date Added: | 09 Oct 2015 10:36 |
Last Modified: | 09 Jun 2017 13:34 |
URI: | https://irep.ntu.ac.uk/id/eprint/15390 |
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