Violent video games and morality: a meta-ethical approach

Young, G. ORCID: 0000-0003-0628-0931, 2015. Violent video games and morality: a meta-ethical approach. Ethics and Information Technology, 17 (4), pp. 311-321. ISSN 1388-1957

[img]
Preview
Text
PubSub4166_Young.pdf - Pre-print

Download (345kB) | Preview

Abstract

This paper considers what it is about violent video games that leads one reasonably minded person to declare "That is immoral" while another denies it. Three interpretations of video game content a re discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances – like "x is immoral" – is important to an understanding of why there is a lack of moral consensus when it comes to the content of violent video games. Constructive ecumenical expressivism is presented as a means of explaining what it is that we are doing when we make moral pronouncements and why, when it comes to video game content, differing moral attitudes abound. Constructive ecumenical expressivism is also presented as a means of illuminating what would be required for moral consensus to be achieved.

Item Type: Journal article
Publication Title: Ethics and Information Technology
Creators: Young, G.
Publisher: Springer
Date: 2015
Volume: 17
Number: 4
ISSN: 1388-1957
Identifiers:
NumberType
10.1007/s10676-016-9386-0DOI
Divisions: Schools > School of Social Sciences
Record created by: Linda Sullivan
Date Added: 21 Jan 2016 12:01
Last Modified: 09 Jun 2017 13:58
URI: https://irep.ntu.ac.uk/id/eprint/26833

Actions (login required)

Edit View Edit View

Views

Views per month over past year

Downloads

Downloads per month over past year