Light video game play is associated with enhanced visual processing of RSVP targets

Howard, C.J. ORCID: 0000-0002-8755-1109, Wilding, R. and Guest, D. ORCID: 0000-0003-4514-9186, 2017. Light video game play is associated with enhanced visual processing of RSVP targets. Perception, 46 (2), pp. 161-177. ISSN 0301-0066

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Abstract

There is mixed evidence that video game players (VGPs) may demonstrate better performance in perceptual and attentional tasks than non-video game players (NVGPs). The rapid serial visual presentation (RSVP) task is one such case, where observers respond to two successive targets embedded within a stream of serially presented items. We tested light video game players (LVGPs) and NVGPs on this task. LVGPs were better at correct identification of second targets whether or not they were also attempting to respond to the first target. This performance benefit seen for LVGPs suggests enhanced visual processing for briefly presented stimuli even with only very moderate game play. Observers were less accurate at discriminating the orientation of a second target within the stream if it occurred shortly after presentation of the first target, that is to say, they were subject to the ‘attentional blink’ (AB). We find no evidence for any reduction in AB in LVGPs compared to
NVGPs.

Item Type: Journal article
Publication Title: Perception
Creators: Howard, C.J., Wilding, R. and Guest, D.
Publisher: Sage
Date: February 2017
Volume: 46
Number: 2
ISSN: 0301-0066
Identifiers:
NumberType
10.1177/0301006616672579DOI
Divisions: Schools > School of Social Sciences
Record created by: Jill Tomkinson
Date Added: 19 Aug 2016 08:59
Last Modified: 19 Oct 2017 14:28
URI: https://irep.ntu.ac.uk/id/eprint/28330

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