Digitally disrupted networks through the lens of IMP: a case study of the videogames industry

Kelly, S., Klezl, V., Israilidis, J. ORCID: 0000-0003-3078-2835, Malone, N. and Butler, S., 2020. Digitally disrupted networks through the lens of IMP: a case study of the videogames industry. In: IPSERA 2020 Conference proceedings. International Purchasing and Supply Education and Research Association (IPSERA).

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Abstract

Greater use of digital distribution, rapid and disruptive innovations in technological development and an increase of customer driven innovations in fast-changing environments such as the Videogames Industry heightens the need for further research in global and complex digital supply networks. Applying concepts from the Industrial Marketing and Purchasing (IMP) group Activities-Resources-Actors model to the findings from a systematic literature review of supply chain management in the VGI, we address the main characteristics of digitally disrupted networks through the IMP lens and set up recommendations for future research on the topic.

Item Type: Chapter in book
Description: Paper presented at the 29th IPSERA Conference, The University of Tennessee, Knoxville, USA [virtual], 5 April 2020.
Creators: Kelly, S., Klezl, V., Israilidis, J., Malone, N. and Butler, S.
Publisher: International Purchasing and Supply Education and Research Association (IPSERA)
Date: 5 April 2020
Identifiers:
NumberType
1475739Other
Divisions: Schools > Nottingham Business School
Record created by: Linda Sullivan
Date Added: 07 Oct 2021 10:24
Last Modified: 07 Oct 2021 10:24
Related URLs:
URI: https://irep.ntu.ac.uk/id/eprint/44341

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