Video game addiction: past, present and future

Griffiths, M.D. ORCID: 0000-0001-8880-6524, Kuss, D.J. ORCID: 0000-0001-8917-782X and King, D.L., 2012. Video game addiction: past, present and future. Current Psychiatry Reviews, 8 (4), pp. 308-318. ISSN 1573-4005

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Abstract

Gaming addiction has become a topic of increasing research interest. The last decade has witnessed a significant increase in the number of empirical studies examining various aspects of problematic video game play and video game addiction. This paper begins with a brief past history of how research into video game addiction has changed over the last three decades (i.e., the 1980s, 1990s and 2000s). It then examines more thoroughly the contemporary research literature by analyzing the (i) prevalence of problematic video game use and video game addiction, (ii) negative consequences of excessive video game use, (iii) factors associated with problematic video game use and video game addiction, and (iv) the treatment of problematic video game use and video game addiction. The paper concludes by looking at the trends in the field and a somewhat theoretical examination of what the future of video game addiction might be.

Item Type: Journal article
Publication Title: Current Psychiatry Reviews
Creators: Griffiths, M.D., Kuss, D.J. and King, D.L.
Publisher: Bentham Science
Date: 2012
Volume: 8
Number: 4
ISSN: 1573-4005
Identifiers:
NumberType
10.2174/157340012803520414DOI
Rights: Copyright © 2012 Bentham Science Publishers
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 09:59
Last Modified: 09 Jun 2017 13:16
URI: https://irep.ntu.ac.uk/id/eprint/5976

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