Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play

Chumbley, J. and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2006. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. CyberPsychology & Behavior, 9 (3), pp. 308-316. ISSN 1094-9313

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Abstract

Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of “addiction” and “aggression.”

Item Type: Journal article
Publication Title: CyberPsychology & Behavior
Creators: Chumbley, J. and Griffiths, M.D.
Publisher: Mary Ann Liebert
Date: 2006
Volume: 9
Number: 3
ISSN: 1094-9313
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 10:02
Last Modified: 09 Jun 2017 13:17
URI: https://irep.ntu.ac.uk/id/eprint/6725

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