Digital impact, crossover technologies and gambling practices

Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2008. Digital impact, crossover technologies and gambling practices. Casino & Gaming International, 4 (3), pp. 37-42.

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Abstract

At this juncture it is instructive to review the convergent media forms as a starting point for a wider debate about the pervasiveness of games technologies and gambling practices. In particular, to focus upon convergences between gambling and gaming and while highlighting the advantages, to examine some of the potential concerns that may arise. It is notable that gaming is becoming a powerful and popular media form, to the extent that some games are being considered as interfaces to a wide range of digital and multimedia content.

Item Type: Journal article
Publication Title: Casino & Gaming International
Creators: Griffiths, M.D.
Publisher: CGI Global Media Limited
Place of Publication: Wickford, Essex
Date: 2008
Volume: 4
Number: 3
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 09:40
Last Modified: 09 Jun 2017 13:08
URI: https://irep.ntu.ac.uk/id/eprint/883

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