GRIFFITHS, M.D., 2008. Digital impact, crossover technologies and gambling practices. Casino & Gaming International, 4 (3), pp. 37-42.
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At this juncture it is instructive to review the convergent media forms as a starting point for a wider debate about the pervasiveness of games technologies and gambling practices. In particular, to focus upon convergences between gambling and gaming and while highlighting the advantages, to examine some of the potential concerns that may arise. It is notable that gaming is becoming a powerful and popular media form, to the extent that some games are being considered as interfaces to a wide range of digital and multimedia content.
|Item Type:||Journal article|
|Publication Title:||Casino & Gaming International|
|Publisher:||CGI Global Media Limited|
|Place of Publication:||Wickford, Essex|
|Divisions:||Schools > School of Social Sciences|
|Depositing User:||EPrints Services|
|Date Added:||09 Oct 2015 09:40|
|Last Modified:||12 Oct 2015 12:35|
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