Computer game playing and social skills: a pilot study

Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2010. Computer game playing and social skills: a pilot study. Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport, 27, pp. 301-310. ISSN 1138-3194

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Abstract

Computer game playing is a popular leisure activity. However, there is little known about the longer-term effects that regular computer game playing could have on social development. A questionnaire study was conducted with 144 undergraduate students examining frequency of computer game playing behaviour against scores on the Social Situations Questionnaire designed to identify social inadequacy. Results showed that high frequency computer game players exhibited more social anxiety than low frequency game players. Possible explanations for this relationship are linked to high frequency computer game playing compromising the attainment of social skills during childhood and adolescence.

Item Type: Journal article
Publication Title: Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport
Creators: Griffiths, M.D.
Publisher: Universitat Ramon Llull
Date: 2010
Volume: 27
ISSN: 1138-3194
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 10:13
Last Modified: 09 Jun 2017 13:22
URI: https://irep.ntu.ac.uk/id/eprint/9716

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