Items where Author is "Battersby, S"

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Number of items: 36.

Journal article

STANDEN, P., THREAPLETON, K., RICHARDSON, A., CONNELL, L., BROWN, D., BATTERSBY, S., PLATTS, F. and BURTON, A., 2017. A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial. Clinical Rehabilitation, 31 (3), pp. 340-350. ISSN 0269-2155

LAHAV, O., GEDALEVITZ, H., BATTERSBY, S., BROWN, D., EVETT, L. and MERRITT, P., 2017. Virtual environment navigation with look-around mode to explore new real spaces by people who are blind. Disability and Rehabilitation. ISSN 0963-8288

COSMA, G., BROWN, D.J., SHOPLAND, N., BATTERSBY, S., SEYMOUR-SMITH, S., ARCHER, M. and POCKLEY, A.G., 2016. PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men. Journal of Assistive Technologies, 10 (4), pp. 199-210. ISSN 1754-9450

SEYMOUR-SMITH, S., BROWN, D., COSMA, G., SHOPLAND, N., BATTERSBY, S. and BURTON, A., 2016. "Our people has got to come to terms with that": changing perceptions of the digital rectal examination as a barrier to prostate cancer diagnosis in African-Caribbean men. Psycho-Oncology, 25 (10), pp. 1183-1190. ISSN 1057-9249

STANDEN, P.J., THREAPLETON, K., RICHARDSON, A., BROWN, D.J., BATTERSBY, S., SUTTON, C.J. and PLATTS, F., 2015. Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke. Physical Therapy, 95 (3), pp. 350-359. ISSN 1538-6724

LAHAV, O., GEDALEVITZ, H., BATTERSBY, S., BROWN, D., EVETT, L. and MERRITT, P., 2014. Using Wii technology to explore real spaces via virtual environments for people who are blind. Journal of Assistive Technologies, 8 (3), pp. 150-160. ISSN 1754-9450

BROWN, D.J., STANDEN, P., EVETT, L., BATTERSBY, S. and SHOPLAND, N., 2011. Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments. Computer.

STANDEN, P.J., CAMM, C., BATTERSBY, S., BROWN, D.J. and HARRISON, M., 2011. An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software. Computers & Education, 56 (1), pp. 11-20. ISSN 0360-1315

BURTON, A.M., LIU, H., BATTERSBY, S., BROWN, D., SHERKAT, N., STANDEN, P. and WALKER, M., 2011. The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients. International Journal of Game-Based Learning (IJGBL), 1 (4), pp. 60-73. ISSN 2155-6849

STANDEN, P.J., BROWN, D.J., BATTERSBY, S., WALKER, M., STANDEN, P.J., CONNELL, L., RICHARDSON, A., PLATTS, F., THREAPLETON, K. and BURTON, A., 2010. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke. International Journal on Disability and Human Development.

BROWN, D.J., SHOPLAND, S., BATTERSBY, S., TULLY, A. and RICHARDSON, S., 2009. Game on: accessible serious games for offenders and those at risk of offending. Journal of Assistive Technologies, 3 (2), pp. 15-30.

STANDEN, P.J., KARSANDAS, R.B., ANDERTON, N., BATTERSBY, S. and BROWN, D.J., 2009. An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities. Journal of Assistive Technologies, 3 (4), pp. 4-11.

EVETT, L., BATTERSBY, S., RIDLEY, A. and BROWN, D.J., 2009. An interface to virtual environments for people who are blind using Wii technology - mental models and navigation. Journal of Assistive Technologies, 3 (2), pp. 30-39.

STANDEN, P.J., BROWN, D.J., ANDERTON, N. and BATTERSBY, S., 2006. A systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments. CyberPsychology & Behavior, 9 (5), pp. 608-613. ISSN 1094-9313

STANDEN, P.J., BROWN, D.J., ANDERTON, N. and BATTERSBY, S., 2006. A systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments. CyberPsychology & Behavior, 9 (5), pp. 608-613. ISSN 1094-9313

BROWN, D.J., BATTERSBY, S. and SHOPLAND, N., 2005. Design and evaluation of a flexible travel training environment for use in a supported employment setting. International Journal of Disability and Human Development, 4 (3), pp. 251-258.

BROWN, D.J., POWELL, H.M., BATTERSBY, S., LEWIS, J., SHOPLAND, N. and YAZDANPARAST, M., 2002. Design guidelines for interactive multimedia learning environments to promote social inclusion. Disability and Rehabilitation, 24 (1112), pp. 587-597. ISSN 0963-8288; 1464-5165

BROWN, D.J., POWELL, H.M., BATTERSBY, S., LEWIS, J., SHOPLAND, N. and YAZDANPARAST, M., 2002. Design guidelines for interactive multimedia learning environments to promote social inclusion. Disability and Rehabilitation, 24 (1112), pp. 587-597. ISSN 0963-8288; 1464-5165

BATTERSBY, S., BROWN, D., KELLY, N. and POWELL, H., 2002. Online gardening to promote social inclusion. Computers Helping People with Special Needs, pp. 357-372.

Chapter in book

COSMA, G., BROWN, D., BATTERSBY, S., KETTLEY, S. and KETTLEY, R., 2017. Analysis of multimodal data obtained from users of smart textiles designed for mental wellbeing. In: 2017 International Conference on Internet of Things for the Global Community (IoTGC), Funchal, Madeira, Portugal, 10-13 July 2017. Proceedings. Institute of Electrical and Electronics Engineers (IEEE). ISBN 9781538620649

COSMA, G., SHOPLAND, N., BATTERSBY, S., POCKLEY, A.G., ARCHER, M., THOMSON, R., KHAN, M. and BROWN, D., 2015. Co-design of a prostate cancer serious game for African Caribbean men. In: Proceedings of the 2015 International Conference on Interactive Technologies and Games, iTAG 2015, Nottingham, United Kingdom, 22-23 October 2015. Los Alamitos, California: IEEE Computer Society, pp. 71-75.

EVETT, L., BURTON, A., BATTERSBY, S., BROWN, D., SHERKAT, N., FORD, G., LIU, H. and STANDEN, P., 2011. Dual camera motion capture for serious games in stroke rehabilitation. In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH2011), Braga, Portugal, 16-18 November 2011. IEEE. ISBN 9781467304337

BROWN, D.J., STANDEN, P.J., EVETT, L.J., BATTERSBY, S. and SHOPLAND, N., 2010. Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments. In: P. ZEMLIANSKY and D. WILCOX, eds., Design and implementation of educational games: theoretical and practical perspectives. Hershey: Information Science Reference. ISBN 9781615207817

STANDEN, P.J., BROWN, D.J., BATTERSBY, S., WALKER, M., CONNELL, L. and RICHARDSON, A., 2010. Study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke. In: Proceedings of the 8th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012). UNSPECIFIED, pp. 139-146. ISBN 9780704915022

STANDEN, P.J., BROWN, D.J., ANDERTON, N. and BATTERSBY, S., 2006. Designing a device to navigate in virtual environments for use by people with intellectual disabilities. In: P. SHARKEY, ed., Proceedings of the Sixth International Conference on Disability, Virtual Reality and Associated Technologies. UNSPECIFIED, pp. 125-131. ISBN 0704998653

STANDEN, P.J., KARSANDAS, R.B., ANDERTON, N., BATTERSBY, S. and BROWN, D.J., 2006. An evaluation of the use of a switch controlled computer game in improving the choice reaction time of adults with intellectual disabilities. In: P. SHARKEY, T. BROOKS and S. COBB, eds., Proceedings of the Sixth International Conference on Disability, Virtual Reality and Associated Technologies. UNSPECIFIED, pp. 285-291. ISBN 0704998653

BATTERSBY, S., BROWN, D.J., STANDEN, P.J., ANDERTON, N. and HARRISON, M., 2004. Design, development and manufacture of novel assistive and adaptive technology devices. In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies. UNSPECIFIED, pp. 283-290. ISBN 0704911442

STANDEN, P.J., BROWN, D.J., ANDERTON, N. and BATTERSBY, S., 2004. Problems with control devices experienced by people with intellectual disabilities using virtual environments: a systematic evaluation. In: P.M. SHARKEY, R. MCCRINDLE and D. BROWN, eds., Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies. UNSPECIFIED, pp. 299-304. ISBN 0704911442

Conference contribution

GEDALEVITZ, H., LAHAV, O., BATTERSBY, S., BROWN, D.J., EVETT, L. and MERRITT, P., 2013. Pre-planning navigation with virtual environments for people who are blind using Wii technology [forthcoming]. In: International Conference on Virtual Rehabilitation 2013 (ICVR 2013), Philadelphia, Pennsylvania, United States, 26-29 August 2013, Philadelphia, Pennsylvania.

EVETT, L., BATTERSBY, S., SULE, A., MERRITT, P., BROWN, D. and RIDLEY, A., 2011. The virtual cane mark II: improved orientation feedback and controls. In: 4th Interactive Technologies and Games: Education, Health and Disability (ITAG-EHD) Conference, Nottingham Trent University, Nottingham, 25-26 October 2011, Nottingham.

STANDEN, P.J., WALKER, M., BATTERSBY, S., BROWN, D.J., LEWIS, J., BARKER, M. and FALCON, M., 2010. The use of commercial gaming devices for upper limb rehabilitation following stroke. In: Proceedings of the UK Stroke Forum Conference.

EVETT, L., BROWN, D.J., BATTERSBY, S., RIDLEY, A. and SMITH, P., 2008. Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller. In: Seventh International Conference on Disability, Virtual Reality and Associated Technologies with Art Abilitation, Maia, Portugal, 2008, Maia, Portugal.

EVETT, L., RIDLEY, A., BATTERSBY, S. and BROWN, D.J., 2008. A Wiimote controlled interface to virtual environments for people who are blind: mental models and attentional demands. In: Interactive Technologies: Education, Disability and Rehabilitation Conference, Nottingham Trent University, Nottingham, 12 November 2008, Nottingham.

BROWN, D., EVETT, L., BATTERSBY, S. and RIDLEY, A., 2008. Workshop on serious games for people with physical and cognitive impairments. In: HEA ICS Supporting Disabled Students Through Games Workshop, University of Teesside, Middlesbrough, 4 February 2008, Teesside.

STANDEN, P.J., BROWN, D.J., ANDERTON, N. and BATTERSBY, S., 2003. The development of control devices for virtual environments for use by people with intellectual disabilities. In: Proceedings of the 10th International Conference on Human Computer Interaction 4.

Thesis

BATTERSBY, S., 2013. A flexible object orientated design approach for the realisation of assistive technology. PhD, Nottingham Trent University.

This list was generated on Tue Dec 10 02:30:38 2019 UTC.