Items where Author is "Beltran, X"

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Number of items: 4.

Chapter in book

BOULTON, H., HUGHES-ROBERTS, T., BROWN, D., BELTRAN, X., TINNEY, J., SHOPLAND, N., BURTON, A., MARTINOVS, D. and BARRETT, R., 2017. Exploring the use of game making across the school curriculum. In: L. GÓMEZ CHOVA, A. LÓPEZ MARTÍNEZ and I. CANDEL TORRES, eds., INTED2017 Proceedings: 11th International Technology, Education and Development Conference, Valencia, Spain, 6-8 March 2017. Valencia, Spain: IATED, pp. 880-887. ISBN 9788461784912

BOULTON, H., SPIELER, B., PETRI, A., SCHINDLER, C., SLANY, W. and BELTRAN, X., 2016. The role of game jams in developing informal learning of computational thinking: a cross-European case study. In: L. GÓMEZ CHOVA, A. LÓPEZ MARTÍNEZ and I. CANDEL TORRES, eds., EDULEARN 16: 8th International Conference on Education and New Learning Technologies, Barcelona, Spain, 4-6 July 2016: conference proceedings. [Valencia]: International Academy of Technology, Education and Development (IATED), pp. 7034-7044. ISBN 9788460888604

Conference contribution

BOULTON, H., BROWN, D., TINNEY, J., SHOPLAND, N., BURTON, A., HUGHES-ROBERTS, T., MARTINOVS, D. and BELTRAN, X., 2017. Implementing game making across the school curriculum: a UK perspective. In: 2017 International Conference on Open and Innovative Education (ICOIE 2017), Hong Kong, 12-14 July 2017.

BOULTON, H., BROWN, D., TINNEY, J., SHOPLAND, N., MARTINOVS, D. and BELTRAN, X., 2017. Using mobile technologies for game-making across disciplines. In: Preparing 21st Century Educators, University of Hull, Hull, 20-21 June 2017.

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