Items where Author is "Schindler, C"

Up a level
Export as [feed] RSS
Group by: Item Type | No Grouping
Number of items: 3.

Chapter in book

SPIELER, B., SCHINDLER, C., SLANY, W., MASHKINA, O., BELTRÁN, M., BOULTON, H. and BROWN, D., 2017. Evaluation of game templates to support programming activities in schools. In: M. PIVEC and J. GRÜNDLER, eds., Proceedings of the 11th European Conference on Games Based Learning ECGBL 2017, FH Joanneum University of Applied Science, Graz, Austria, 5-6 October 2017. Reading: Academic Conferences and Publishing International, pp. 600-609. ISBN 9781911218579

BOULTON, H., SPIELER, B., PETRI, A., SCHINDLER, C., SLANY, W. and BELTRAN, X., 2016. The role of game jams in developing informal learning of computational thinking: a cross-European case study. In: L. GÓMEZ CHOVA, A. LÓPEZ MARTÍNEZ and I. CANDEL TORRES, eds., EDULEARN 16: 8th International Conference on Education and New Learning Technologies, Barcelona, Spain, 4-6 July 2016: conference proceedings. [Valencia]: International Academy of Technology, Education and Development (IATED), pp. 7034-7044. ISBN 9788460888604

Conference contribution

SPIELER, B., PETRI, A., SCHINDLER, C., SLANY, W., BELTRAN, M.E., BOULTON, H., GAETA, E. and SMITH, J., 2016. Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. In: 6th Irish Conference on Game-Based Learning (IGBL 2016), Trinity College Dublin, Dublin, Ireland, 1-2 September 2016.

This list was generated on Thu Mar 28 04:46:57 2024 UTC.