User interface evaluation of serious games for students with intellectual disability

Sik Lányi, C., Brown, D.J. ORCID: 0000-0002-1677-7485, Standen, P., Lewis, J. ORCID: 0000-0002-2788-5043 and Butkute, V., 2010. User interface evaluation of serious games for students with intellectual disability. In: K. Miesenberger, J. Klaus, W. Zagler and A. Karshmer, eds., Computers helping people with special needs: 12th international conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010 : proceedings. Berlin: Springer, pp. 227-234. ISBN 3642140963

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We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project The project supports people with learning disabilities and additional sensory impairments in getting and keeping a job by helping them to learn, via games-based learning; skills that will help them in their working day. These games help students to learn how to prepare themselves for work, dealing with everyday situations at work, including money management, travelling independently etc. This paper is concerned with the potential of serious games as effective and engaging learning resources for people with intellectual disabilities. In this paper we will address questions related to the design and evaluation of such games, and our design solutions to suit the individual learning needs of our target audiences.

Item Type: Chapter in book
Description: The original publication is available at
Creators: Sik Lányi, C., Brown, D.J., Standen, P., Lewis, J. and Butkute, V.
Publisher: Springer
Place of Publication: Berlin
Date: 2010
ISBN: 3642140963
Rights: © 2010 Springer
Divisions: Schools > School of Science and Technology
Record created by: EPrints Services
Date Added: 09 Oct 2015 09:47
Last Modified: 28 Sep 2021 12:51

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