An empirical examination of factors associated with Game Transfer Phenomena severity

Ortiz de Gortari, A.B., Oldfield, B. ORCID: 0000-0001-6229-5439 and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2016. An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior, 64, pp. 274-284. ISSN 0747-5632

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Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with game content) occur on a continuum from mild to severe. This study examined the differences between mild, moderate and severe levels of GTP. A total of 2,362 gamers’ participated in an online survey. The majority of gamers experienced mild levels of GTP. The factors significantly associated with severe levels of GTP were: (i) being students, (ii) being aged 18 to 22, (iii) being professional gamers, (iv) playing videogames every day in sessions of 6 hours or more, (iv) playing to escape from the real world, (v) recalling dreams always or very often, (vi) having a sleep disorder, mental disorder or reported dysfunctional gaming, and (vii) having experienced distress or dysfunction due to GTP. In addition, having used drugs and experiencing flashbacks as side-effects of drug use were significantly less likely to be reported by those with mild levels of GTP. In general, the findings suggest that those with higher levels of GTP share characteristics with profiles of gamers with dysfunctional gaming (e.g., problematic and/or addictive gaming).

Item Type: Journal article
Publication Title: Computers in Human Behavior
Creators: Ortiz de Gortari, A.B., Oldfield, B. and Griffiths, M.D.
Publisher: Pergamon Press
Date: November 2016
Volume: 64
ISSN: 0747-5632
Divisions: Schools > School of Social Sciences
Record created by: Jonathan Gallacher
Date Added: 25 Jul 2016 12:47
Last Modified: 28 Sep 2021 15:19

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