Gaming disorder: a summary of its characteristics and aetiology

Király, O., Koncz, P., Griffiths, M.D. ORCID: 0000-0001-8880-6524 and Demetrovics, Z., 2023. Gaming disorder: a summary of its characteristics and aetiology. Comprehensive Psychiatry, 122: 152376. ISSN 0010-440X

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The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the interactive co-occurrence of all these factors, which in some cases leads to GD. The goal of the present paper is to discuss in detail these three factors based on relevant and recent findings of the literature. Among gaming-related factors, we discuss online vs. offline videogames, the role of game genres, structural characteristics, game design elements, as well as some important monetization techniques. Among individual factors demographic risk factors, personality traits, motivational factors, comorbid psychopathology, genetic predisposition, and neurobiological processes are considered. Finally, among environmental factors we discuss family factors, early life experiences, the role of peers and school-related factors, as well as the broader context of culture including the popularity of esports.

Item Type: Journal article
Publication Title: Comprehensive Psychiatry
Creators: Király, O., Koncz, P., Griffiths, M.D. and Demetrovics, Z.
Publisher: Elsevier BV
Date: April 2023
Volume: 122
ISSN: 0010-440X
Rights: © 2023 The Authors This is an open access article under the CC BY-NC-ND license (
Divisions: Schools > School of Social Sciences
Record created by: Jeremy Silvester
Date Added: 10 Feb 2023 15:45
Last Modified: 10 Feb 2023 15:45

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