Items where Author is "Churchill, J"

Up a level
Export as [feed] RSS
Group by: Item Type | No Grouping
Number of items: 6.

Chapter in book

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2005. Genetic search techniques for line of play generation in the game of GO. In: Game-on 2003, 4th International Conference on Intelligent Games and Simulation, Savoy Place, London, 19 November 2003. UNSPECIFIED. ISBN 9077381058

CANT, R.J., CHURCHILL, J. and AL-DABASS, D., 2005. A hybrid artifical intelligence approach with application to games. In: World Congress on Computational Intelligence (2002-WCCI), IEEE International Joint Conference on Neural Networks (IJCNN02), 12 May 2002. UNSPECIFIED, pp. 1575-1580. ISBN 0780372786

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2004. Using neural network techniques within a GO playing program. In: CGAIDE2004, 5th Game-on International Conference, Microsoft HQ, Reading, UK, 8 November 2004. UNSPECIFIED, pp. 187-192. ISBN 0954901606

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2004. A hybrid genetic alternative to game tree search in GO. In: Conference proceedings of the UK Simulation Society. UNSPECIFIED, pp. 156-161. ISBN 1842330993

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. Feasibility of distributed parallel simulation of AI search algorithms. In: ESM2002, Darmstadt, Germany, 3 June 2002. UNSPECIFIED, pp. 168-171. ISBN 9077039074

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. A comparative assessment of recent hybrid AI techniques for games. In: 3rd International Conference on Intelligent Games and Simulation, London, UK, 29 November 2002. UNSPECIFIED, pp. 10-15. ISBN 9077039104

This list was generated on Tue Nov 26 23:13:09 2024 UTC.