Browse by ORCID

Group by: Item Type | No Grouping
Number of items: 3.

HADDICK, S., PUNTHA, H., HARRIS, M. and BROWN, D.J., 2024. Integration and promotion: integrating sustainability research into computer science teaching through Serious Games assignments. European Conference on Games Based Learning Conference Proceedings, 18 (1), pp. 329-336. ISSN 2049-100X

RAHMAN, M.A., BROWN, D.J., SHOPLAND, N., HARRIS, M.C., TURABEE, Z.B., HEYM, N., SUMICH, A., STANDEN, B., DOWNES, D., XING, Y., THOMAS, C., HADDICK, S., PREMKUMAR, P., NASTASE, S., BURTON, A., LEWIS, J. and MAHMUD, M., 2022. Towards machine learning driven self-guided virtual reality exposure therapy based on arousal state detection from multimodal data. In: M. MAHMUD, J. HE, S. VASSANELLI, A. VAN ZUNDERT and N. ZHONG, eds., Brain Informatics: 15th International Conference, BI 2022, Padua, Italy, July 15–17, 2022, Proceedings. Cham: Springer International Publishing, pp. 195-209. ISBN 9783031150364

HARRIS, M.C., BROWN, D.J., VYAS, P. and LEWIS, J., 2022. A methodology for the co-design of shared VR environments with people with intellectual disabilities: insights from the preparation phase. In: M. ANTONA and C. STEPHANIDIS, eds., Universal Access in Human-Computer Interaction. User and context diversity: 16th International Conference, UAHCI 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 – July 1, 2022, proceedings, part II. Cham: Springer, pp. 217-230. ISBN 9783031050381

This list was generated on Tue May 20 17:31:16 2025 UTC.