Rhodes, D., Cant, R. and Al-Dabass, D., 2003. Current depth of field algorithms and techniques for games. In: Q. Mehdi, N. Gough and S. Natkin, eds., Game-on 2003: 4Th International Conference on Intelligent Games and Simulation. UNSPECIFIED, pp. 147-151. ISBN 9077381058
Full text not available from this repository.Item Type: | Chapter in book |
---|---|
Creators: | Rhodes, D., Cant, R. and Al-Dabass, D. |
Date: | 2003 |
ISBN: | 9077381058 |
Divisions: | Schools > School of Science and Technology |
Record created by: | EPrints Services |
Date Added: | 09 Oct 2015 10:25 |
Last Modified: | 19 Oct 2015 14:32 |
URI: | https://irep.ntu.ac.uk/id/eprint/12750 |
Actions (login required)
Edit View |
Views
Views per month over past year
Downloads
Downloads per month over past year