Social interactions in massively multiplayer online role-playing gamers

Cole, H. and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2007. Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior, 10 (4), pp. 575-583. ISSN 1094-9313

[img]
Preview
Text
187439_5081 Griffiths Publisher.pdf

Download (160kB) | Preview

Abstract

To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.

Item Type: Journal article
Publication Title: CyberPsychology & Behavior
Creators: Cole, H. and Griffiths, M.D.
Publisher: Mary Ann Liebert
Date: 2007
Volume: 10
Number: 4
ISSN: 1094-9313
Identifiers:
NumberType
10.1089/cpb.2007.9988DOI
Rights: © Mary Ann Liebert, Inc.
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 10:56
Last Modified: 09 Jun 2017 13:45
URI: https://irep.ntu.ac.uk/id/eprint/20265

Actions (login required)

Edit View Edit View

Views

Views per month over past year

Downloads

Downloads per month over past year