Cole, H and Griffiths, MD ORCID: https://orcid.org/0000-0001-8880-6524, 2007. Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior, 10 (4), pp. 575-583. ISSN 1094-9313
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Abstract
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.
Item Type: | Journal article |
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Publication Title: | CyberPsychology & Behavior |
Creators: | Cole, H. and Griffiths, M.D. |
Publisher: | Mary Ann Liebert |
Date: | 2007 |
Volume: | 10 |
Number: | 4 |
ISSN: | 1094-9313 |
Identifiers: | Number Type 10.1089/cpb.2007.9988 DOI |
Rights: | © Mary Ann Liebert, Inc. |
Divisions: | Schools > School of Social Sciences |
Record created by: | EPrints Services |
Date Added: | 09 Oct 2015 10:56 |
Last Modified: | 09 Jun 2017 13:45 |
URI: | https://irep.ntu.ac.uk/id/eprint/20265 |
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