The Spanish version of the video game functional assessment-revised

Sprong, M.E., Chamarro, A., Polonsky, M., Pechek, A.A., Pilcher, C., Griffiths, M.D. ORCID: 0000-0001-8880-6524 and Buono, F.D., 2022. The Spanish version of the video game functional assessment-revised. Cyberpsychology, Behavior, and Social Networking, 25 (7), pp. 458-464. ISSN 2152-2715

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Abstract

It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment—Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions.

Item Type: Journal article
Publication Title: Cyberpsychology, Behavior, and Social Networking
Creators: Sprong, M.E., Chamarro, A., Polonsky, M., Pechek, A.A., Pilcher, C., Griffiths, M.D. and Buono, F.D.
Publisher: Mary Ann Liebert Inc
Date: 20 May 2022
Volume: 25
Number: 7
ISSN: 2152-2715
Identifiers:
NumberType
10.1089/cyber.2021.0325DOI
1547783Other
Rights: This is the accepted version of the following article: Matthew E. Sprong, Andres Chamarro, Maxim Polonsky, Ashley A. Pechek, Cindy Pilcher, Mark D. Griffiths, and Frank D. Buono. The Spanish version of the video game functional assessment-revised, which has now been formally published in final form at Cyberpsychology, Behavior, and Social Networking at https://doi.org/10.1089/cyber.2021.0325 This original submission version of the article may be used for non-commercial purposes in accordance with the Mary Ann Liebert, Inc., publishers’ self-archiving terms and conditions.
Divisions: Schools > School of Social Sciences
Record created by: Laura Ward
Date Added: 23 May 2022 10:23
Last Modified: 20 May 2023 03:00
URI: https://irep.ntu.ac.uk/id/eprint/46350

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