Sprong, ME, Chamarro, A, Polonsky, M, Pechek, AA, Pilcher, C, Griffiths, MD ORCID: https://orcid.org/0000-0001-8880-6524 and Buono, FD, 2022. The Spanish version of the video game functional assessment-revised. Cyberpsychology, Behavior, and Social Networking, 25 (7), pp. 458-464. ISSN 2152-2715
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Abstract
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment—Revised (SP-VGFA-R), by examining the correlational coefficients with the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). A total of 434 adults 18 years of age or older participated in the study (15.1% female). Results showed that the SP-VGFA-R was positively and significantly associated with the IGDS9-SF (bivariate coefficients ranging from 0.411 to 0.610). Four distinct factors in the SP-VGFA-R were identified in confirmatory factor analysis, including (a) social attention, (b) tangible/intangible rewards, (c) escape/avoidance of demands or pain, and (d) sensory stimulation. Other findings showed that IGDS9-SF scores increased as (a) the escape/avoidance of demands or pain function increased and (b) two or more function scores increased. The SP-VGFA-R can be used in combination with the IGDS9-SF to assess Spanish gamers with IGD internationally, and to develop evidence-based behavioral interventions.
Item Type: | Journal article |
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Publication Title: | Cyberpsychology, Behavior, and Social Networking |
Creators: | Sprong, M.E., Chamarro, A., Polonsky, M., Pechek, A.A., Pilcher, C., Griffiths, M.D. and Buono, F.D. |
Publisher: | Mary Ann Liebert Inc |
Date: | 20 May 2022 |
Volume: | 25 |
Number: | 7 |
ISSN: | 2152-2715 |
Identifiers: | Number Type 10.1089/cyber.2021.0325 DOI 1547783 Other |
Rights: | This is the accepted version of the following article: Matthew E. Sprong, Andres Chamarro, Maxim Polonsky, Ashley A. Pechek, Cindy Pilcher, Mark D. Griffiths, and Frank D. Buono. The Spanish version of the video game functional assessment-revised, which has now been formally published in final form at Cyberpsychology, Behavior, and Social Networking at https://doi.org/10.1089/cyber.2021.0325 This original submission version of the article may be used for non-commercial purposes in accordance with the Mary Ann Liebert, Inc., publishers’ self-archiving terms and conditions. |
Divisions: | Schools > School of Social Sciences |
Record created by: | Laura Ward |
Date Added: | 23 May 2022 10:23 |
Last Modified: | 20 May 2023 03:00 |
URI: | https://irep.ntu.ac.uk/id/eprint/46350 |
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