Items where Author is "Goodson, S"

Up a level
Export as [feed] RSS
Group by: Item Type | No Grouping
Number of items: 19.

Journal article

WAGER, N.M., GOODSON, S. and PARTON, L.E., 2021. A systematic review of experimental studies investigating attitudes towards sexual revictimization: findings, ecological validity, and scientific rigor. Journal of Criminal Justice, 75: 101832. ISSN 0047-2352

GOODSON, S., TURNER, K.J., PEARSON, S.L. and CARTER, P., 2021. Violent video games and the P300: no evidence to support the neural desensitization hypothesis. Cyberpsychology, Behavior, and Social Networking, 24 (1), pp. 48-55. ISSN 2152-2715

GOODSON, S. and TURNER, K.J., 2021. Effects of violent video games: 50 years on, where are we now? Cyberpsychology, Behavior, and Social Networking, 24 (1), pp. 3-4. ISSN 2152-2715

HULME, J.A., SKINNER, R., WORSNOP, F., COLLINS, E., BANYARD, P., KITCHING, H.J., WATT, R. and GOODSON, S., 2015. Psychological literacy: a multifaceted perspective. Psychology Teaching Review, 21 (2), p. 12. ISSN 0965-948X

DEBOWSKA, A., BODUSZEK, D., HYLAND, P. and GOODSON, S., 2014. Biological correlates of psychopathy: a brief review. Mental Health Review Journal, 19 (2), pp. 110-123. ISSN 1361-9322

GOODSON, S., HALFORD, J. and BLUNDELL, J., 2004. Direct, continuous behavioral analysis of drug action on feeding. Current Protocols in Neuroscience, 29 (1). ISSN 1934-8584

GOODSON, S., HALFORD, J., JACKSON, H. and BLUNDELL, J., 2003. Paradoxical effect of sucrose: behaviour or metabolism? A reply to E.L. Gibson and L. Thibault. Appetite, 41 (1), pp. 105-106. ISSN 0195-6663

GOODSON, S., HALFORD, J., JACKSON, H. and BLUNDELL, J., 2001. Paradoxical effects of a high sucrose diet: high energy intake and reduced body weight gain. Appetite, 37 (3), pp. 253-254. ISSN 0195-6663

BLUNDELL, J., GOODSON, S. and HALFORD, J., 2001. Regulation of appetite: role of leptin in signalling systems for drive and satiety. International Journal of Obesity, 25 (S1), S29-S34. ISSN 0307-0565

Chapter in book

MARPLES, D., CARTER, P., GLEDHILL, D. and GOODSON, S., 2019. Broad environmental change blindness in virtual environments and video games. In: N. ZAGALO, A. VELOSO, L. COSTA and Ó. MEALHA, eds., Videogame sciences and arts. 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, proceedings. Communications in computer and information science (1164). Cham: Springer International Publishing, pp. 169-178. ISBN 9783030379827

Conference contribution

GOODSON, S., TURNER, K., CARTER, P. and PEARSON, S., 2021. Is 'Call of Duty' destroying my P300's?: an evaluation of the theory of neural desensitisation due to playing violent videogames. In: British Psychological Society, Cyberpsychology Section Annual Conference, Virtual, 6-7 July 2021.

GOODSON, S., PEARS, M. and PEARSON, S., 2015. Attentional bias modification: single session effects on behavioural and neurological measures with high and low self-esteem. In: British Psychological Society Annual Conference, Liverpool, July 2015.

GOODSON, S., PEARSON, S. and TURNER, K., 2015. We are what we see! In: British Psychological Society Annual Conference, Liverpool, July 2015.

GOODSON, S., ZAFFER, S. and PEARSON, S., 2013. Are verbal working memory deficits in attention deficit hyperactivity disorder due to atypical information maintenance? In: British Psychological Society Annual Conference, Harrogate, April 2013.

GOODSON, S. and PEARSON, S., 2011. The boot is mightier than the gun! Virtual football elicits real strong emotional responses but virtual violence gives only despair in death: a dense array EEG comparison of football and violent video games. In: British Psychological Society Annual Conference, Glasgow, May 2011.

GOODSON, S., RAINFORD, A. and PEARSON, S., 2010. Is Lara Croft responsible for the sexual objectification of woman? In: North East of England Branch, British Psychological Society Annual Conference, Durham, November 2010.

GOODSON, S., PEARSON, S. and GAVIN, H., 2010. Violent video games: the media scapegoat for an aggressive society. In: Videogame Cultures and the Future of Interactive Entertainment, Oxford, July 2010.

GOODSON, S. and PEARSON, S., 2010. Reality or fantasy? Dilemmas of the modern video game player. In: British Psychological Society Annual Conference, Stratford Upon Avon, April 2010.

GOODSON, S. and PEARSON, S., 2009. There is more to videogames and aggression than violent content. In: British Psychological Society Annual Conference, Brighton, April 2009.

This list was generated on Tue Dec 7 16:09:50 2021 UTC.