Gaming industry, social responsibility and academia

Griffiths, MD ORCID logoORCID: https://orcid.org/0000-0001-8880-6524, Wood, RTA, Parke, J and Parke, A, 2007. Gaming industry, social responsibility and academia. Casino & Gaming International, 3 (3), pp. 97-103.

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Abstract

This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility. The IGRU is a team of experienced gaming researchers from across the UK, that work together to undertake high quality research and consultancy aimed at developing effective responsible gaming strategies. Rather than outline every single initiative that we have been involved in, this article briefly overviews one project in a number of different areas including prevention, evaluation, education, research, and sharing best practice. These examples are also chosen to indicate the types of social responsibility activities that gaming companies can engage themselves in.

Item Type: Journal article
Alternative Title: Gaming research and best practice: gaming industry, social responsibility and academia
Publication Title: Casino & Gaming International
Creators: Griffiths, M.D., Wood, R.T.A., Parke, J. and Parke, A.
Publisher: CGI Global Media Limited
Place of Publication: Wickford, Essex
Date: 2007
Volume: 3
Number: 3
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 09 Oct 2015 09:44
Last Modified: 09 Jun 2017 13:09
URI: https://irep.ntu.ac.uk/id/eprint/2069

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