Gaming addiction in adolescence (revisited)

Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2014. Gaming addiction in adolescence (revisited). Education and Health, 32 (4), pp. 125-129. ISSN 0265-1602

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Abstract

Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving. In fact, over the last decade, there has been a significant increase in the number of scientific studies examining various aspects of online addiction particularly among adolescents and young adults (Kuss & Griffiths, 2012; Kuss, Griffiths, Karila & Billieux, 2014). Although the amount and the quality of research in the field has progressed much over this period, it is still in its infancy compared to other more established behavioural addictions (such as pathological gambling). This article briefly examines (i) how adolescent gaming addiction research has changed over the last three decades, (ii) how online gaming addiction has gained genuine psychiatric status, (iii) excessive gaming as an addiction, and (iv) where the gaming addiction field is going.

Item Type: Journal article
Publication Title: Education and Health
Creators: Griffiths, M.D.
Publisher: Schools Health Education Unit (SHEU)
Place of Publication: Exeter
Date: 2014
Volume: 32
Number: 4
ISSN: 0265-1602
Divisions: Schools > School of Social Sciences
Record created by: EPrints Services
Date Added: 28 Oct 2015 10:33
Last Modified: 09 Jun 2017 13:55
URI: https://irep.ntu.ac.uk/id/eprint/25869

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