Impulsivity in Multiplayer Online Battle Arena gamers: preliminary results on experimental and self-report measures

Nuyens, F ORCID logoORCID: https://orcid.org/0000-0002-8125-5229, Deleuze, J, Maurage, P, Griffiths, MD ORCID logoORCID: https://orcid.org/0000-0001-8880-6524, Kuss, DJ ORCID logoORCID: https://orcid.org/0000-0001-8917-782X and Billieux, J, 2016. Impulsivity in Multiplayer Online Battle Arena gamers: preliminary results on experimental and self-report measures. Journal of Behavioral Addictions, 5 (2), pp. 351-356. ISSN 2062-5871

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Abstract

Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the present study is to explore the associations between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of Legends LoL, currently the most popular MOBA game) gamers. Methods: Thirty-six LoL gamers were recruited and completed both experimental (Single Key Impulsivity Paradigm) and self-reported impulsivity assessments (s-UPPS-P Impulsive Behavior Scale, Barratt Impulsiveness Scale), in addition to an assessment of problematic video game use (Problematic Online Gaming Questionnaire). Results: Results showed links between impulsivity-related constructs and signs of excessive MOBA game involvement. Findings indicated that impaired ability to postpone rewards in an experimental laboratory task was strongly related to problematic patterns of MOBA game involvement. Although less consistent, several associations were also found between self-reported impulsivity traits and signs of excessive MOBA game involvement. Conclusions: Despite these results are preliminary and based upon a small (self-selected) sample, the present study highlights potential psychological factors related to the addictive use of MOBA games.

Item Type: Journal article
Publication Title: Journal of Behavioral Addictions
Creators: Nuyens, F., Deleuze, J., Maurage, P., Griffiths, M.D., Kuss, D.J. and Billieux, J.
Publisher: Akadémiai Kiadó
Date: 2016
Volume: 5
Number: 2
ISSN: 2062-5871
Identifiers:
Number
Type
10.1556/2006.5.2016.028
DOI
Divisions: Schools > School of Social Sciences
Record created by: Linda Sullivan
Date Added: 20 May 2016 10:10
Last Modified: 03 Apr 2019 14:22
URI: https://irep.ntu.ac.uk/id/eprint/27845

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