Commercial video games as therapy: a new research agenda to unlock the potential of a global pastime

Colder Carras, M., Van Rooij, A.J., Spruijt-Metz, D., Kvedar, J., Griffiths, M.D. ORCID: 0000-0001-8880-6524, Carabas, Y. and Labrique, A., 2018. Commercial video games as therapy: a new research agenda to unlock the potential of a global pastime. Frontiers in Psychiatry, 8, p. 300. ISSN 1664-0640

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Abstract

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery.

Item Type: Journal article
Publication Title: Frontiers in Psychiatry
Creators: Colder Carras, M., Van Rooij, A.J., Spruijt-Metz, D., Kvedar, J., Griffiths, M.D., Carabas, Y. and Labrique, A.
Publisher: Frontiers Research Foundation
Date: 22 January 2018
Volume: 8
ISSN: 1664-0640
Identifiers:
NumberType
10.3389/fpsyt.2017.00300DOI
Divisions: Schools > School of Social Sciences
Record created by: Jonathan Gallacher
Date Added: 23 Jan 2018 11:18
Last Modified: 23 Jan 2018 11:18
URI: https://irep.ntu.ac.uk/id/eprint/32511

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