PUBG‐related suicides during the COVID‐19 pandemic: three cases from Pakistan

Mamun, M.A., Ullah, I., Usman, N. and Griffiths, M.D. ORCID: 0000-0001-8880-6524, 2022. PUBG‐related suicides during the COVID‐19 pandemic: three cases from Pakistan. Perspectives in Psychiatric Care, 58 (2), pp. 877-879. ISSN 0031-5990

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Abstract

Introduction: The present case report presents the most extreme negative aspects of gaming, namely PUBG‐related suicide during the coronavirus disease‐2019 pandemic in Pakistan.

Case Presentation: Three suicide cases of extreme gamers occurred within a few days of each other in Lahore, Pakistan. All three were young males aged 16–20 years and their suicides appear to be related to PUBG addiction. It is likely that all three individuals experienced other predisposing factors relating to psychological instability.

Practical Implications: For vulnerable groups such as adolescents and emerging adults who have psychological predispositions and/or other comorbidities, engrossing videogames which take up many hours a day such as PUBG may pose a risk which in the most extreme cases may be fatal.

Item Type: Journal article
Publication Title: Perspectives in Psychiatric Care
Creators: Mamun, M.A., Ullah, I., Usman, N. and Griffiths, M.D.
Publisher: Wiley
Date: April 2022
Volume: 58
Number: 2
ISSN: 0031-5990
Identifiers:
NumberType
10.1111/ppc.12640DOI
1390935Other
Divisions: Schools > School of Social Sciences
Record created by: Linda Sullivan
Date Added: 26 Nov 2020 10:29
Last Modified: 20 Apr 2022 13:59
URI: https://irep.ntu.ac.uk/id/eprint/41694

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