Effects of violent video games: 50 years on, where are we now?

Goodson, S ORCID logoORCID: https://orcid.org/0000-0002-0939-0629 and Turner, KJ, 2021. Effects of violent video games: 50 years on, where are we now? Cyberpsychology, Behavior, and Social Networking, 24 (1), pp. 3-4. ISSN 2152-2715

Full text not available from this repository.
Item Type: Journal article
Publication Title: Cyberpsychology, Behavior, and Social Networking
Creators: Goodson, S. and Turner, K.J.
Publisher: Mary Ann Liebert Inc
Date: January 2021
Volume: 24
Number: 1
ISSN: 2152-2715
Identifiers:
Number
Type
10.1089/cyber.2020.29205.vvg
DOI
1451425
Other
Divisions: Schools > School of Social Sciences
Record created by: Jeremy Silvester
Date Added: 28 Jul 2021 10:20
Last Modified: 28 Jul 2021 10:20
URI: https://irep.ntu.ac.uk/id/eprint/43654

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