Szolin, K ORCID: https://orcid.org/0000-0003-2494-3719 and Griffiths, MD ORCID: https://orcid.org/0000-0001-8880-6524, 2022. Why imaginary worlds? The role of self-exploration within online gaming worlds. Behavioral and Brain Sciences, 45: e302. ISSN 0140-525X
Preview |
Text
1513153_Griffiths.pdf - Post-print Download (259kB) | Preview |
Abstract
Dubourg and Baumard (2021) posited that the key reason for the popularity and enduring appeal of imaginary worlds is that they "tap into preferences for exploration" and do so primarily in terms of the spatial environments of these worlds. However, we would argue that other forms of exploration may also account for the success and appeal of specific types of imaginary worlds, namely self-exploration within interactive imaginary worlds such as videogames.
Item Type: | Journal article |
---|---|
Publication Title: | Behavioral and Brain Sciences |
Creators: | Szolin, K. and Griffiths, M.D. |
Publisher: | Cambridge University Press (CUP) |
Date: | 2022 |
Volume: | 45 |
ISSN: | 0140-525X |
Identifiers: | Number Type 10.1017/S0140525X21002077 DOI 1513153 Other |
Rights: | Accepted for publication. |
Divisions: | Schools > School of Social Sciences |
Record created by: | Linda Sullivan |
Date Added: | 01 Feb 2022 16:47 |
Last Modified: | 18 May 2023 03:00 |
URI: | https://irep.ntu.ac.uk/id/eprint/45474 |
Actions (login required)
Edit View |
Statistics
Views
Views per month over past year
Downloads
Downloads per month over past year