Items where Author is "Cant, R"
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CANT, R., REMI-OMOSOWON, A., LANGENSIEPEN, C. and LOTFI, A., 2018. An entropy-guided Monte Carlo tree search approach for generating optimal container loading layouts. Entropy, 20 (11): 866. ISSN 1099-4300
MARTÍNEZ-ARELLANO, G., CANT, R. and WOODS, D., 2016. Creating AI characters for fighting games using genetic programming. IEEE Transactions on Computational Intelligence and AI in Games. ISSN 1943-068X
MARTÍNEZ-ARELLANO, G., NOLLE, L., CANT, R., LOTFI, A. and WINDMILL, C., 2014. Characterisation of large changes in wind power for the day-ahead market using a fuzzy logic approach. KI - Künstliche Intelligenz, 28 (4), pp. 239-253. ISSN 0933-1875
MARTÍNEZ-ARELLANO, G., CANT, R. and NOLLE, L., 2014. Prediction of jet engine parameters for control design using genetic programming. In: 2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation, Cambridge, 26-28 March 2014.
CANT, R., LANGENSIEPEN, C. and BURTON, A., 2013. Entropy as a computational aesthetic measure [forthcoming]. International Journal of Simulation.
CANT, R., 2009. Anatomical joint modelling and dynamical simulation. In: Proceedings of the 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2009. Nottingham: Nottingham Trent University, p. 18. ISBN 9.78E+12
CANT, R., LANGENSIEPEN, C. and FOSTER, L., 2008. A composite convex hull collision detector for the open dynamics engine. In: 2008 Tenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 122-125. ISBN 0769531148
CANT, R., LANGENSIEPEN, C. and HASKARD, M., 2006. Another fine mess: how to generate disorder: to order. In: SIGGRAPH 2006.
CANT, R. and LANGENSIEPEN, C., 2006. Efficient anti-aliased bump mapping. Computers & Graphics (30), pp. 561-580.
RHODES, D., CANT, R., LANGENSIEPEN, C. and AL-DABASS, D., 2006. Teaching shader programming for games. In: Proceedings of the 9th International Conference on Computer Modelling and Simulation. UNSPECIFIED, pp. 42-46. ISBN 951650920
RHODES, D., CANT, R., LANGENSIEPEN, C. and AL-DABASS, D., 2004. Programmable GPUs and shading languages: past, present and future. In: Proceedings of the 5th Game-on International Conference. UNSPECIFIED, pp. 66-70. ISBN 0954901606
RHODES, D., CANT, R. and AL-DABASS, D., 2003. Current depth of field algorithms and techniques for games. In: Q. MEHDI, N. GOUGH and S. NATKIN, eds., Game-on 2003: 4Th International Conference on Intelligent Games and Simulation. UNSPECIFIED, pp. 147-151. ISBN 9077381058
CANT, R. and LANGENSIEPEN, C., 2003. A multiscale method for automated inpainting. In: Proceedings of the 17th European Simulation Multiconference, Nottingham.
RHODES, D., CANT, R. and AL-DABASS, D., 2003. A new depth of field algorithm with applications to games. In: Q. MEHDI, N. GOUGH and S. NATKIN, eds., Game-on 2003: 4Th International Conference on Intelligent Games and Simulation. UNSPECIFIED, pp. 157-161. ISBN 9077381058