Items where Author is "Cant, RJ"
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CANT, R.J., LANGENSIEPEN, C.S. and RHODES, D., 2013. Fourier texture filtering [forthcoming]. In: D. AL-DABASS, A. ORSONI, J. YUNUS, R. CANT and Z. IBRAHIM, eds., 15th International Conference on Computer Modeling and Simulation (UKSim 2013), Cambridge, 10-12 April 2013. Los Alamitos, California: IEEE Computer Society, pp. 123-128. ISBN 9781467364218
CANT, R.J. and LANGENSIEPEN, C.S., 2012. Creating depth of field effects without multiple samples. In: 2012 Fourteenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 159-164. ISBN 9780769543765
CANT, R.J., LANGENSIEPEN, C.S. and PURCELL, J., 2011. Fictional simulation, automatic extraction of key scenes from novels. In: 2011 Thirteenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 99-103. ISBN 9780769543765
CANT, R.J. and LANGENSIEPEN, C.S., 2010. Entropy measurement within graphical scenes. In: 2010 Twelfth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 474-481. ISBN 9781424466146
CANT, R.J. and LANGENSIEPEN, C.S., 2009. Methods for automated object placement in virtual scenes. In: 2009 Eleventh International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 431-436. ISBN 9781424437719
AL-DABASS, D., CANT, R.J. and LANGENSIEPEN, C., 2006. Semantics mining for opponent strategy estimation. In: CGAMES 2006, Louisville, Kentucky, 24-27 July, 2006, Louisville, Kentucky.
CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2005. Genetic search techniques for line of play generation in the game of GO. In: Game-on 2003, 4th International Conference on Intelligent Games and Simulation, Savoy Place, London, 19 November 2003. UNSPECIFIED. ISBN 9077381058
BISHOP, C., CANT, R.J. and LANGENSIEPEN, C., 2005. Performance of a physics engine running on a GPU. In: Proceedings of the 6th International Conference on Computer Games: AI and Mobile Systems, Louisville, Kentucky, USA, 27-30 July, 2005, Louisville, Kentucky.
BANCROFT, M., CANT, R.J., LANGENSIEPEN, C. and AL-DABASS, D., 2005. A game engine for mobile phones. In: CGAMES 2005, Angoulême, France, 28-30 November, 2005 [conference proceedings]. UNSPECIFIED, pp. 89-95. ISBN 954901626
CANT, R.J., CHURCHILL, J. and AL-DABASS, D., 2005. A hybrid artifical intelligence approach with application to games. In: World Congress on Computational Intelligence (2002-WCCI), IEEE International Joint Conference on Neural Networks (IJCNN02), 12 May 2002. UNSPECIFIED, pp. 1575-1580. ISBN 0780372786
FOSTER, G., CANT, R.J. and LANGENSIEPEN, C., 2004. GPU implementation of high quality bump mapping. In: Proceedings of CGAIDE 2004. UNSPECIFIED. ISBN 954901606
CANT, R.J., AL-DABASS, D. and CHIA, N., 2004. Graphics processing architecture for games. In: CGiV04 International Conference on Computer Graphics, Imaging and Visualisation, 26 July 2004. UNSPECIFIED, pp. 122-129. ISBN 9838612898
CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2004. Using neural network techniques within a GO playing program. In: CGAIDE2004, 5th Game-on International Conference, Microsoft HQ, Reading, UK, 8 November 2004. UNSPECIFIED, pp. 187-192. ISBN 0954901606
CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2004. A hybrid genetic alternative to game tree search in GO. In: Conference proceedings of the UK Simulation Society. UNSPECIFIED, pp. 156-161. ISBN 1842330993
CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. Feasibility of distributed parallel simulation of AI search algorithms. In: ESM2002, Darmstadt, Germany, 3 June 2002. UNSPECIFIED, pp. 168-171. ISBN 9077039074
DOYLE, R., CANT, R.J. and AL-DABASS, D., 2002. Real time generation of impact effects in virtual environments with application to games. In: 3rd International Conference on Intelligent games and Simulation, London, UK, 29 November 2002. UNSPECIFIED, pp. 47-55. ISBN 9077039104
CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. A comparative assessment of recent hybrid AI techniques for games. In: 3rd International Conference on Intelligent Games and Simulation, London, UK, 29 November 2002. UNSPECIFIED, pp. 10-15. ISBN 9077039104
FLANNERY, J., CANT, R.J. and AL-DABASS, D., 2002. A new realistic motion blur algorithm. In: 3rd International Conference on Intelligent Games and Simulation, London, UK, 29 November 2002. UNSPECIFIED, pp. 56-62. ISBN 9077039104
BRAINES, S.A. and CANT, R.J., 2001. A framework for the evaluation of volume rendering techniques on a task specific basis using neural networks. Computers & Graphics - UK, 25 (4), pp. 643-663. ISSN 0097-8493