Items where Author is "Spieler, B"

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Number of items: 4.

Journal article

GAETA, E., BELTRÁN-JAUNSARAS, M.E., CEA, G., SPIELER, B., BURTON, A., GARCÍA-BETANCES, R.I., CABRERA-UMPIÉRREZ, M.F., BROWN, D., BOULTON, H. and WALDMEYER, M.T.A., 2019. Evaluation of the Create@School game-based learning–teaching approach. Sensors, 19 (15): 3251. ISSN 1424-8220

Chapter in book

SPIELER, B., SCHINDLER, C., SLANY, W., MASHKINA, O., BELTRÁN, M., BOULTON, H. and BROWN, D., 2017. Evaluation of game templates to support programming activities in schools. In: M. PIVEC and J. GRÜNDLER, eds., Proceedings of the 11th European Conference on Games Based Learning ECGBL 2017, FH Joanneum University of Applied Science, Graz, Austria, 5-6 October 2017. Reading: Academic Conferences and Publishing International, pp. 600-609. ISBN 9781911218579

BOULTON, H., SPIELER, B., PETRI, A., SCHINDLER, C., SLANY, W. and BELTRAN, X., 2016. The role of game jams in developing informal learning of computational thinking: a cross-European case study. In: L. GÓMEZ CHOVA, A. LÓPEZ MARTÍNEZ and I. CANDEL TORRES, eds., EDULEARN 16: 8th International Conference on Education and New Learning Technologies, Barcelona, Spain, 4-6 July 2016: conference proceedings. [Valencia]: International Academy of Technology, Education and Development (IATED), pp. 7034-7044. ISBN 9788460888604

Conference contribution

SPIELER, B., PETRI, A., SCHINDLER, C., SLANY, W., BELTRAN, M.E., BOULTON, H., GAETA, E. and SMITH, J., 2016. Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. In: 6th Irish Conference on Game-Based Learning (IGBL 2016), Trinity College Dublin, Dublin, Ireland, 1-2 September 2016.

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