Browse by ORCID
Journal article
SARSFIELD, J., BROWN, D., SHERKAT, N., LANGENSIEPEN, C., LEWIS, J., TAHERI, M., SELWOOD, L., STANDEN, P. and LOGAN, P., 2019. Segmentation of exercise repetitions enabling real-time patient analysis and feedback using a single exemplar. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 27 (5), pp. 1004-1019. ISSN 1558-0210
SARSFIELD, J., BROWN, D., SHERKAT, N., LANGENSIEPEN, C., LEWIS, J., TAHERI, M., MCCOLLIN, C., BARNETT, C., SELWOOD, L., STANDEN, P., LOGAN, P., SIMCOX, C., KILLICK, C. and HUGHES, E., 2019. Clinical assessment of depth sensor based pose estimation algorithms for technology supervised rehabilitation applications. International Journal of Medical Informatics, 121, pp. 30-38. ISSN 1386-5056
BATES, M.I., BROWN, D., CRANTON, W. and LEWIS, J., 2011. Formulating a serious-games design project for adult offenders with the probation service. International Journal of Game-Based Learning (IJGBL), 1 (4), pp. 1-10. ISSN 2155-6849
BROWN, D.J., POWELL, H.M., BATTERSBY, S., LEWIS, J., SHOPLAND, N. and YAZDANPARAST, M., 2002. Design guidelines for interactive multimedia learning environments to promote social inclusion. Disability and Rehabilitation, 24 (1112), pp. 587-597. ISSN 0963-8288
BROWN, D., YAZDANPARAST, M., LEWIS, J., SHOPLAND, N. and POWELL, H., 2002. Literacy and numeracy edutainment packages for disaffected young learners. Computers Helping People with Special Needs, pp. 145-146.
LEWIS, J., BROWN, D.J. and POWELL, H.M., 2000. Development of a virtual environment to teach independent travel skills to people with a learning disability. Simulation in Industry'2000, pp. 385-389.
Chapter in book
RAHMAN, M.A., BROWN, D.J., SHOPLAND, N., HARRIS, M.C., TURABEE, Z.B., HEYM, N., SUMICH, A., STANDEN, B., DOWNES, D., XING, Y., THOMAS, C., HADDICK, S., PREMKUMAR, P., NASTASE, S., BURTON, A., LEWIS, J. and MAHMUD, M., 2022. Towards machine learning driven self-guided virtual reality exposure therapy based on arousal state detection from multimodal data. In: M. MAHMUD, J. HE, S. VASSANELLI, A. VAN ZUNDERT and N. ZHONG, eds., Brain Informatics: 15th International Conference, BI 2022, Padua, Italy, July 15–17, 2022, proceedings. Cham: Springer, pp. 195-209. ISBN 9783031150364
RAHMAN, M.A., BROWN, D.J., SHOPLAND, N., HARRIS, M.C., TURABEE, Z.B., HEYM, N., SUMICH, A., STANDEN, B., DOWNES, D., XING, Y., THOMAS, C., HADDICK, S., PREMKUMAR, P., NASTASE, S., BURTON, A., LEWIS, J. and MAHMUD, M., 2022. Towards machine learning driven self-guided virtual reality exposure therapy based on arousal state detection from multimodal data. In: M. MAHMUD, J. HE, S. VASSANELLI, A. VAN ZUNDERT and N. ZHONG, eds., Brain Informatics: 15th International Conference, BI 2022, Padua, Italy, July 15–17, 2022, Proceedings. Cham: Springer International Publishing, pp. 195-209. ISBN 9783031150364
HADDICK, S., BROWN, D.J., CONNOR, B., LEWIS, J., BATES, M. and SCHOFIELD, S., 2022. Metahumans: using facial action coding in games to develop social and communication skills for people with autism. In: M. ANTONA and C. STEPHANIDIS, eds., Universal Access in Human-Computer Interaction. User and context diversity:16th International Conference, UAHCI 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 – July 1, 2022, proceedings, part II. Cham: Springer, pp. 343-355. ISBN 9783031050381
HARRIS, M.C., BROWN, D.J., VYAS, P. and LEWIS, J., 2022. A methodology for the co-design of shared VR environments with people with intellectual disabilities: insights from the preparation phase. In: M. ANTONA and C. STEPHANIDIS, eds., Universal Access in Human-Computer Interaction. User and context diversity: 16th International Conference, UAHCI 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 – July 1, 2022, proceedings, part II. Cham: Springer, pp. 217-230. ISBN 9783031050381
LEWIS, J., MERRITT, P., BOWLER, M., BROWN, D.J. and STANDEN, P.J., 2010. Evaluation of the suitability of games based stroke rehabilitation using the Novint Falcon. In: Proceedings of the 3rd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2010. Nottingham: Nottingham Trent University, pp. 95-106. ISBN 9.78E+12
SIK LÁNYI, C., BROWN, D.J., STANDEN, P., LEWIS, J. and BUTKUTE, V., 2010. User interface evaluation of serious games for students with intellectual disability. In: K. MIESENBERGER, J. KLAUS, W. ZAGLER and A. KARSHMER, eds., Computers helping people with special needs: 12th international conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010 : proceedings. Berlin: Springer, pp. 227-234. ISBN 3642140963
BROWN, D.J., STANDEN, P.J., BATTERSBY, S.J., BARKER, M., LEWIS, J. and WALKER, M., 2009. Designing a rehabilitation interaction device using Nintendo's Wii Mote controller for upper limb stroke rehabilitation. In: Proceedings of the 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2009. Nottingham: Nottingham Trent University, p. 11. ISBN 9.78E+12
BATES, M., BROWN, D.J., CRANTON, W. and LEWIS, J., 2009. A design for learning: exploring serious-games design with children. In: Proceedings of the 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2009. Nottingham: Nottingham Trent University, pp. 3-10. ISBN 9.78E+12
BATES, M., BROWN, D.J., LEWIS, J. and CRANTON, W., 2008. Playing to win: motivation for teaching and learning in today's gaming culture. In: Proceedings of the 1st Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2008. Nottingham: Nottingham Trent University, pp. 3-11. ISBN 9.78E+12
SHOPLAND, N., LEWIS, J., BROWN, D.J. and DATANI-PITT, K., 2004. Design and evaluation of a flexible travel training environment for use in a supported employment setting. In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies. UNSPECIFIED, pp. 69-76. ISBN 0704911442
Conference contribution
LEWIS, J., PAUL, A. and BROWN, D., 2018. An exploratory investigation into the potential of mobile virtual reality for the treatment of paruresis – a social anxiety disorder. In: 12th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT), University of Nottingham, Nottingham, 4-6 September 2018.
LÁNYI, C.S., BROWN, D.J., STANDEN, P., LEWIS, J., BUTKUTE, V. and DROZDIK, D., 2011. GOET European project of serious games for students with intellectual disability. In: 2nd International Conference on Cognitive Infocommunications (CogInfoCom), 2011.
LEWIS, J., BROWN, D., CRANTON, W. and MASON, R., 2011. Simulating visual impairments using the Unreal Engine 3 game engine. In: IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), 2011.
BATES, M., BROWN, D., CRANTON, W. and LEWIS, J., 2011. The optimal level of student participation in the design of games-based learning. In: Proceedings of the 5th European Conference on Games-Based Learning (ECGBL), Athens.
BATES, M., BROWN, D., CRANTON, W. and LEWIS, J., 2010. Facilitating a games design project with children: a comparison of approaches. In: Proceedings of the 4th European Conference on Games-Based Learning (ECGBL), Copenhagen.
SIK, L., BROWN, D.J., STANDEN, P.J., LEWIS, J. and BUTKUTE, V., 2010. User interface evaluation of serious games for students with intellectual disability. In: 12th International Conference on Computers Helping People with Special Needs, Vienna University of Technology, Vienna, Austria, 14-16 July 2010, Vienna.
STANDEN, P.J., WALKER, M., BATTERSBY, S., BROWN, D.J., LEWIS, J., BARKER, M. and FALCON, M., 2010. The use of commercial gaming devices for upper limb rehabilitation following stroke. In: Proceedings of the UK Stroke Forum Conference.
BROWN, D.J., STANDEN, P.J., BARKER, M., BATTERSBY, S.J., LEWIS, J. and WALKER, M., 2009. Designing serious games using Nintendo's Wiimote controller for upper limb stroke rehabilitation. In: Proceedings of the European Conference of Games Based Learning.
BATES, M., BROWN, D., CRANTON, W. and LEWIS, J., 2009. Gaming and the firewall: exploring learning through play via game design with children. In: Proceedings of the 3rd European Conference of Games Based Learning (ECGBL), Graz.
BROWN, D.J., EVETT, L., SHOPLAND, N., BATTERSBY, S.J. and LEWIS, J., 2007. Can serious games engage the disengaged? In: Proceedings of the European Conference and Games Based Learning (ECGBL), Paisley.
BATES, M., BROWN, D., CRANTON, W. and LEWIS, J., 2007. Carving out a new approach to learning. In: Proceedings of the 1st European Conference and Games Based Learning (ECGBL), Paisley, Scotland.
BROWN, D.J., SHOPLAND, N. and LEWIS, J., 2002. Flexible and virtual travel training environments. In: 4th international conference on disability, virtual reality and association technologies, ICDVRAT 2002, Veszprem, Hungary, 18-20 September 2002, Veszprem, Hungary.
BROWN, D.J., YAZDANPARAST, M., LEWIS, J., SHOPLAND, N. and POWELL, H.M., 2002. Literacy and numeracy edutainment packages for disaffected young learners. In: Proceedings of Computers Helping People with Special Needs, 8th International Conference, ICCHP 2002, Linz, Austria, 15-20 July 2002, Linz, Austria.
SHOPLAND, N., LEWIS, J., BROWN, D.J. and POWELL, H.M., 2002. Virtual travel training for people with learning disabilities accessing employment including the introduction to the special thematic session 'Virtual Reality'. In: Proceedings of Computers Helping People with Special Needs, 8th International Conference, ICCHP, Linz, Austria.
LEWIS, J., BROWN, D.J. and POWELL, H.M., 2000. Development of a virtual environment to teach independent travel skills to people with a learning disability. In: Proceedings of ESS Conference: Simulation in Industry, 12th European Simulation Symposium.