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Number of items: 26.

Journal article

CANT, R., REMI-OMOSOWON, A., LANGENSIEPEN, C. and LOTFI, A., 2018. An entropy-guided Monte Carlo tree search approach for generating optimal container loading layouts. Entropy, 20 (11): 866. ISSN 1099-4300

MARTÍNEZ-ARELLANO, G., CANT, R. and WOODS, D., 2016. Creating AI characters for fighting games using genetic programming. IEEE Transactions on Computational Intelligence and AI in Games. ISSN 1943-068X

MARTÍNEZ-ARELLANO, G., NOLLE, L., CANT, R., LOTFI, A. and WINDMILL, C., 2014. Characterisation of large changes in wind power for the day-ahead market using a fuzzy logic approach. KI - Künstliche Intelligenz, 28 (4), pp. 239-253. ISSN 0933-1875

CANT, R., LANGENSIEPEN, C. and BURTON, A., 2013. Entropy as a computational aesthetic measure [forthcoming]. International Journal of Simulation.

CANT, R. and LANGENSIEPEN, C., 2006. Efficient anti-aliased bump mapping. Computers & Graphics (30), pp. 561-580.

BRAINES, S.A. and CANT, R.J., 2001. A framework for the evaluation of volume rendering techniques on a task specific basis using neural networks. Computers & Graphics - UK, 25 (4), pp. 643-663. ISSN 0097-8493

Chapter in book

CANT, R.J., LANGENSIEPEN, C.S. and RHODES, D., 2013. Fourier texture filtering [forthcoming]. In: D. AL-DABASS, A. ORSONI, J. YUNUS, R. CANT and Z. IBRAHIM, eds., 15th International Conference on Computer Modeling and Simulation (UKSim 2013), Cambridge, 10-12 April 2013. Los Alamitos, California: IEEE Computer Society, pp. 123-128. ISBN 9781467364218

CANT, R.J. and LANGENSIEPEN, C.S., 2012. Creating depth of field effects without multiple samples. In: 2012 Fourteenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 159-164. ISBN 9780769543765

CANT, R.J., LANGENSIEPEN, C.S. and PURCELL, J., 2011. Fictional simulation, automatic extraction of key scenes from novels. In: 2011 Thirteenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 99-103. ISBN 9780769543765

CANT, R.J. and LANGENSIEPEN, C.S., 2010. Entropy measurement within graphical scenes. In: 2010 Twelfth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 474-481. ISBN 9781424466146

CANT, R., 2009. Anatomical joint modelling and dynamical simulation. In: Proceedings of the 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, 2009. Nottingham: Nottingham Trent University, p. 18. ISBN 9.78E+12

CANT, R.J. and LANGENSIEPEN, C.S., 2009. Methods for automated object placement in virtual scenes. In: 2009 Eleventh International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 431-436. ISBN 9781424437719

CANT, R., LANGENSIEPEN, C. and FOSTER, L., 2008. A composite convex hull collision detector for the open dynamics engine. In: 2008 Tenth International Conference on Computer Modeling and Simulation. Washington, DC: IEEE, pp. 122-125. ISBN 0769531148

RHODES, D., CANT, R., LANGENSIEPEN, C. and AL-DABASS, D., 2006. Teaching shader programming for games. In: Proceedings of the 9th International Conference on Computer Modelling and Simulation. UNSPECIFIED, pp. 42-46. ISBN 951650920

BANCROFT, M., CANT, R.J., LANGENSIEPEN, C. and AL-DABASS, D., 2005. A game engine for mobile phones. In: CGAMES 2005, Angoulême, France, 28-30 November, 2005 [conference proceedings]. UNSPECIFIED, pp. 89-95. ISBN 954901626

CANT, R.J., CHURCHILL, J. and AL-DABASS, D., 2005. A hybrid artifical intelligence approach with application to games. In: World Congress on Computational Intelligence (2002-WCCI), IEEE International Joint Conference on Neural Networks (IJCNN02), 12 May 2002. UNSPECIFIED, pp. 1575-1580. ISBN 0780372786

FOSTER, G., CANT, R.J. and LANGENSIEPEN, C., 2004. GPU implementation of high quality bump mapping. In: Proceedings of CGAIDE 2004. UNSPECIFIED. ISBN 954901606

CANT, R.J., AL-DABASS, D. and CHIA, N., 2004. Graphics processing architecture for games. In: CGiV04 International Conference on Computer Graphics, Imaging and Visualisation, 26 July 2004. UNSPECIFIED, pp. 122-129. ISBN 9838612898

RHODES, D., CANT, R., LANGENSIEPEN, C. and AL-DABASS, D., 2004. Programmable GPUs and shading languages: past, present and future. In: Proceedings of the 5th Game-on International Conference. UNSPECIFIED, pp. 66-70. ISBN 0954901606

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. Feasibility of distributed parallel simulation of AI search algorithms. In: ESM2002, Darmstadt, Germany, 3 June 2002. UNSPECIFIED, pp. 168-171. ISBN 9077039074

CHURCHILL, J., CANT, R.J. and AL-DABASS, D., 2002. A comparative assessment of recent hybrid AI techniques for games. In: 3rd International Conference on Intelligent Games and Simulation, London, UK, 29 November 2002. UNSPECIFIED, pp. 10-15. ISBN 9077039104

Conference contribution

MARTÍNEZ-ARELLANO, G., CANT, R. and NOLLE, L., 2014. Prediction of jet engine parameters for control design using genetic programming. In: 2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation, Cambridge, 26-28 March 2014.

CANT, R., LANGENSIEPEN, C. and HASKARD, M., 2006. Another fine mess: how to generate disorder: to order. In: SIGGRAPH 2006.

AL-DABASS, D., CANT, R.J. and LANGENSIEPEN, C., 2006. Semantics mining for opponent strategy estimation. In: CGAMES 2006, Louisville, Kentucky, 24-27 July, 2006, Louisville, Kentucky.

BISHOP, C., CANT, R.J. and LANGENSIEPEN, C., 2005. Performance of a physics engine running on a GPU. In: Proceedings of the 6th International Conference on Computer Games: AI and Mobile Systems, Louisville, Kentucky, USA, 27-30 July, 2005, Louisville, Kentucky.

CANT, R. and LANGENSIEPEN, C., 2003. A multiscale method for automated inpainting. In: Proceedings of the 17th European Simulation Multiconference, Nottingham.

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